Design Context
Case Study My Child Lebensborn ◆Story◆ My Child Lebensborn is a story-driven nurture game. Letting players experience the fates of Children Born of War. Take care of Karin and Klaus and help them survive in a post-war society. Find out what happened to their parents and try to find a better future. ◆Goals◆ - Balance meagre resources and emotional needs - Influence the child's personality and views - Make tough choices Showa Candy shop ◆Story◆ At a little Japanese country town in the Showa period, A kind old lady, though scary when angered, runs a small store all by herself. ◆Goals◆ - Help granny receive all the money to build up her store. -Complete the catalog by unlocking every nostalgic items available! -Receive all the granny's letters to see what happens at the end. Lost Words Game The game is an atmospheric puzzler called Lost Words , which is set inside a diary and lets players solving a variety of
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